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5 tips on running a successful Kickstarter campaign
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Game Design Advance › Against Design
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Designing Over Distance: Making Teamwork Awesome
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The Long Road to the Fast and Furious IP
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Game Design Analysis – Twilight Struggle
We like to conclude each group of monthly topics with our Design Analysis series where we can dive into some of our favorite games from both past and present. In the last half of 2014 and earlier this year we wrote about game design topics like Theme, Downtime and Pacing. from Pocket http://ift.tt/1DtV32g via IFTTT
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Meaningful Decisions: Adam P. McIver on Design Choices in Coin Age
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Overseas Game Manufacturing Demystified (or How to Avoid a Disaster)
So you’ve been working on a game idea for years — writing and rewriting rules, sweating over just the right theme, working endlessly on the graphic design, scrounging components from other games, cutting and taping and cobbling together pieces and parts, and then playtesting with family and frien from Pocket http://ift.tt/1cqhuQK via IFTTT