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Artificial Intelligence in Board Games

Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any set of rules that allows a system to make decisions on its own without human input. from Pocket http://ift.tt/1zAenA4 via IFTTT

5 tips on running a successful Kickstarter campaign

Also, check out my project – YouTubeForIndies.com. BigYouTubers contacts’ list updated every week and delivered directly to your mailbox! I have been following Kickstarter on and off for the past 3 years. I was and still am fascinated by people’s ideas. from Pocket http://ift.tt/1GWgyxz via IFTTT

The Long Road to the Fast and Furious IP

The following story is adapted from a couple emails Jeff and Carla shared with me on how long it actually took to obtain the Fast and Furious IP. All imagery is used with their express permission under this license you’ll learn took many years to obtain. from Pocket http://ift.tt/1GLHqTJ via IFTTT

Game Design Analysis – Twilight Struggle

We like to conclude each group of monthly topics with our Design Analysis series where we can dive into some of our favorite games from both past and present. In the last half of 2014 and earlier this year we wrote about game design topics like Theme, Downtime and Pacing. from Pocket http://ift.tt/1DtV32g via IFTTT

Overseas Game Manufacturing Demystified (or How to Avoid a Disaster)

So you’ve been working on a game idea for years — writing and rewriting rules, sweating over just the right theme, working endlessly on the graphic design, scrounging components from other games, cutting and taping and cobbling together pieces and parts, and then playtesting with family and frien from Pocket http://ift.tt/1cqhuQK via IFTTT

Game Design Starter Kit

One of the barriers to game design is a lack of components. If you had blank cards sitting around, you would be more likely to start designing a card game. If you had some dice, you might design a dice game. from Pocket http://ift.tt/1EigdWk via IFTTT

Designing Five Tribes

One of the many benefits of being in the League of Gamemakers is talking with other designers. I asked designer, Bruno Cathala, if he’d like to answer a few questions about his latest hit, Five Tribes. from Pocket http://ift.tt/1DB5sK2 via IFTTT