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September Guest Interview – Vital Lacerda
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Rewards, Not Penalties
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Dead Men Tell No Tales
Well I’m not dead yet, so I have a tale to tell… We recently completed our 14th Kickstarter campaign for Dead Men Tell No Tales (DMTNT) and we did some things differently this time. Our campaign was a huge success with nearly 1600 copies of the board game sold. from Pocket http://ift.tt/YmNIoC via IFTTT
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Stepping into the Big Leagues at Essen
Introduction by Luke Laurie: I met Scott Caputo at the Celesticon game convention in September of 2014. Scott is a great designer and was a fabulous contributor to the first “Celestispiel“, where he playtested a few of his current prototypes including “Cheez” and “Ruthless Pirates”. from Pocket http://ift.tt/1mVM74X via IFTTT
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Bruno Faidutti’s Blog
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How Family Game Night Makes Kids Into Better Students
Matching up cards and planning the next chess move can help develop a child’s executive function—a set of skills that may be more important for success than IQ points. There has been a lot of recent attention focused on the importance of executive function for successful learning. from Pocket http://ift.tt/1mv8LRp via IFTTT
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BoardGameGeek News
Alf Seegert (alfseegert) United States Salt Lake City Utah By Steven Poelzing and Alf Seegert Steve: When my non-gamer co-workers discover that I design games — and I’ve finally been fortunate enough to have one published with my good friend Alf — they ask, “So what’s the game abou from Pocket http://ift.tt/1u7X4yw via IFTTT
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A DIY Guide to Making a Prototype Box
Hello everyone! Nicholas Timinskas here, game designer for Jubilee Games, and guest contributor to the League. In doing demos of my new game, Worlds War One, I’ve received consistently favorable feedback on an element of the game I wouldn’t have necessarily expected—the box! from Pocket http://ift.tt/1uRg6e3 via IFTTT
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Designer/Publisher Speed Dating at Gen Con 2014 – part 2
In Part 1, Kelsey Domeny introduced the publisher speed dating event at GenCon and had great advice for designers pitching their games. Part 1 also included video interviews with designers and publishers at the event. In this post, I provide tips for publishers attending the event. 1. from Pocket http://ift.tt/1p4VhXN via IFTTT