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Rollin’ Bones : The History of Dice

The following is reprinted from the book Uncle John’s Unsinkable Bathroom Reader. The next time you find yourself rolling a pair of dice, know that you’re tapping into something primordial- keeping alive an ancient tradition that began long before recorded history. from Pocket http://ift.tt/1BRVqGY via IFTTT

Apples and Oranges: Joyous Asymmetry

Last week at game night I was able to enjoy a second game of Rex: Final Days of an Empire, Fantasy Flight Game’s revision of the classic Dune. from Pocket http://ift.tt/1AKg0aX via IFTTT

How to (Speed) Pitch Your Game

While at Gen Con my business partners from Moon Yeti Games and I had a chance to be part of the Publisher Speed Dating event run by James Mathe of Minion Games. I will refrain from making any comments about the games themselves. from Pocket http://ift.tt/1mB9x9H via IFTTT

Market Mechanic Lecture: Prices

On the onset prices appear to be a simple thing. A price is what one has to pay to get something. But what that misses is what prices can achieve as a mechanic and a tool. A price mechanic is a way to communicate information between players. Fixed Prices (price theme) vs. from Pocket http://ift.tt/YKXnpu…

Designer Diary: Five Tribes, Part 1

In January 2014, with the opening of TricTrac’s pages to contributors of all kinds, I wrote a first article on how to engineer fun and encapsulate it in cardboard. That article dealt with a subject that is dear to my heart: the intimate relationship between playful fun and frustration. from Pocket http://ift.tt/1pV5C8I via IFTTT

How To Make Your Own Playing Cards

Introduction If you have been struggling with making your own gaffed cards, printing your own deck of cards, or if you always wanted to put uncle Joe’s face where the Jack of Spades is, then now this has become a lot easier and cheaper than ever before. from Pocket http://ift.tt/1vaoEfF via IFTTT

Defined by Committee: Games and the Language Thereof

The Challenge of Talking About “Talking About” Games It’s futile. That is what a lot of people say when I, or many others, start to get all big-wordy when the subject of game analysis or critical review, or other forms of game-related theorizing and pontificating take root. from Pocket http://ift.tt/1BeowzV via IFTTT