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“You’re Playing Wrong!” – Good play experience and the designer’s responsibility
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PnP Pingpong: A lesson in freebies?
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Moving from Print-on-Demand to Manufacturing, Part 2 (Mistakes)
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How to Teach Games
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Promoted Tweet Strategy for Tabletop Games
The old saying goes: You’re always wasting half your marketing budget, you just never can tell which half. I examined my in-depth analytics about my 2014 sales so I could launch a reasonably geo-targeted twitter campaign promoting the right games in my catalog. from Pocket http://ift.tt/1s99slH via IFTTT
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New Year’s Resolutions for Gamemakers
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Big Game Theory!
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Game Designers in the Spotlight
To this day, game designers are not awarded the significance to which they are actually entitled and that is taken for granted with respect to authors in the fields of literature, theater or music – although there are, of course, differences between the phases of development and realization of th from Pocket http://ift.tt/1D9OhnM via IFTTT