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PnP Pingpong: A lesson in freebies?

Recently we created a couple surveys (see data below) to help us understand the value of a print and play version of our games with regard to how people back and purchase our games. But first let’s cover a few basic things: from Pocket http://ift.tt/1KHCBe5 via IFTTT

How to Teach Games

Normally on Fridays I like to post either a Board Game Review or a Design Me article. I didn’t feel like that today so instead I’m writing this article to help people teach games. I’ve had several friends tell me that I am good at teaching games. from Pocket http://ift.tt/14KIA0S via IFTTT

Promoted Tweet Strategy for Tabletop Games

The old saying goes: You’re always wasting half your marketing budget, you just never can tell which half. I examined my in-depth analytics about my 2014 sales so I could launch a reasonably geo-targeted twitter campaign promoting the right games in my catalog. from Pocket http://ift.tt/1s99slH via IFTTT

New Year’s Resolutions for Gamemakers

With so many cool things to look forward to in 2015, it’s important that we set some goals, mark our calendars, and ensure that we can get it all done and done right. It’s time for us to make some Gamemaker Resolutions. from Pocket http://ift.tt/1I4rbPa via IFTTT

Big Game Theory!

The “Game Format” trait is an attempt to describe the structure of a game in terms of its possible win conditions and teaming arrangements. from Pocket http://ift.tt/1wuinuB via IFTTT

Game Designers in the Spotlight

To this day, game designers are not awarded the significance to which they are actually entitled and that is taken for granted with respect to authors in the fields of literature, theater or music – although there are, of course, differences between the phases of development and realization of th from Pocket http://ift.tt/1D9OhnM via IFTTT