Tag Archive for IFTTT

Designing Five Tribes

One of the many benefits of being in the League of Gamemakers is talking with other designers. I asked designer, Bruno Cathala, if he’d like to answer a few questions about his latest hit, Five Tribes. from Pocket http://ift.tt/1DB5sK2 via IFTTT

3DTotal Games3DTotal Games

In some of the discussions of the use of miniatures of Wizard’s Academy I mentioned that I don’t particularly value miniatures as part of a game, which seemed to cause a great deal of shock and alarm in some individuals. from Pocket http://ift.tt/1DxXkda via IFTTT

5 Traits That Make a Great Family Game

With thousands of new board games and card games published every year, there’s no shortage of game possibilities to play. But with so many choices, it can be a daunting task to narrow it down to just a few games to get. from Pocket http://ift.tt/1IAUZTh via IFTTT

Cardboard Edison – Page 1 of 174

Cardboard Edison Bright ideas for board game inventors ~Board game design tips and resources from around the web~ On Twitter as @CardboardEdison ~Sign up for updates via email~ Our game Tessen is available now! ~Support us on Patreon~ Categories: #Featured #Theory #Process #Prototyping #Playte from Pocket http://ift.tt/1boJt2X via IFTTT

How playtesting boardgames can make you a better person.

The more you playtest your own boardgames, the better your life will be. More useful than dozens of self-help books, more effective than a lifetime in church, less socially awkward than going into lotus position and chanting ‘ommm’: Playtesting! …for your soul. from Pocket http://ift.tt/1D60sh3 via IFTTT

Designing the Experience around the Player

Marco Valtriani is an Italian game designer and lead developer for Red Glove publishing. He also runs an Italian version of the Board Game Designer’s Forum: Board Game Designers Italia. from Pocket http://www.leagueofgamemakers.com/designing-the-experience-around-the-player/ via IFTTT

The Stages of Playtesting

“This doesn’t work for me. It’s taking about five minutes longer than it should, and I think there are too many cards in the game. How many cards could you remove from this deck?” from Pocket http://ift.tt/1JgRdPv via IFTTT