Roxley Games believes in absolute transparency when it comes to fulfilling a Kickstarter. To this end, Team Roxley will be issuing a progress report every 1-2 weeks. This progress report will also include some text talking about what we are currently working on. from Pocket http://ift.tt/136lJeQ via IFTTT
Tag Archive for Pocket
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Ziggurat: Building the Game
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How useful are Boardgamegeek Ads?
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Stepping Up Your Game’s Theme
Kickstarter has gone through some significant changes over the last couple of years, and as a result, the boardgaming industry has as a whole. The biggest change is the amount of games being made. Not only is the quantity growing, but the quality is stepping up at the same time. from Pocket http://ift.tt/1pXzE1B via IFTTT
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Mechanics and Analysis
To illustrate, consider Blue Moon. I disagree with Tom on the amount of theme that’s there; he says there’s no theme, that Blue Moon is basically a glorified bidding game. Meanwhile I can’t tell why he can’t see the theme that’s threaded throughout the game, glorified bidding or not. from Pocket http://ift.tt/1tyV9C8 via IFTTT
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Tradecraft: Problems You (Want/Don’t Want) To Have
The new issue of ICV2 put the current game trade problems into context (the article isn’t online yet). The game trade is booming. It has been booming for years now, but this year is one of the best in recent memory. Product availability, however, is poor. from Pocket http://blackdiamondgames.blogspot.com/2014/10/tradecraft-problems-you-wantdont-want.html via IFTTT
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Board games are back, and Boston’s a player
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Emotional Game Design Nothing Sacred Games
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The Player’s Point of View: Theme and Framing the Experience
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8 Board Game Skills That You Will Use on Thanksgiving
While we’ve told you about some great games to play on Thanksgiving, most people will wind up using some board game mechanics whether they know it or not. “Hey Sandy. I’ve got the mashed potatoes over here. I’ll give them to you if you give me the carrots.” from Pocket http://ift.tt/15yFH3O via IFTTT