Tag Archive for Pocket

Breakdown of POD Pricing

The first full year of Smart Play Games is coming to a close soon and I’ve collected many many capital-O opinions about the viability of the POD business model for indie card game designers. from Pocket http://ift.tt/1AHjm0E via IFTTT

What Is the Deal With Board-Game Cafes?

On a gorgeous fall day when most of New York City was outside enjoying the weather, I spent part of the afternoon in a small storefront trying to figure out if my son was a French or Russian spy. from Pocket http://ift.tt/1v6bm4E via IFTTT

The Price is Right!

Now that we are moving toward getting Stones of Fate out to retail stores, one thing on my mind has been “How do I set the MSRP?” I am sure this is a question that comes up frequently with every publisher as they bring their games to market. from Pocket http://ift.tt/14znC5e via IFTTT

Game Design: Starter Prototyping Tools

I recently asked myself the following question: “If I were to start over with game design, which prototyping tools would I buy to get started?” I’ve made numerous prototypes and I’ve learned what to do and what not to do. from Pocket http://ift.tt/1v9Gljo via IFTTT

What Chefs Can Teach Us About Game Design

Since the emergence of the celebrity chef concept, we all have a high level of exposure to many of these ideas.  Names like Anthony Bourdain, Alton Brown, Emeril Lagasse and Gordon Ramsay invoke associations in the masses in a way they never did before. from Pocket http://ift.tt/13ZE5zh via IFTTT

The Spark

Why do you design boardgame? I’m certain this question has been asked many times to each and every game designer. from Pocket http://ift.tt/1DVfTcc via IFTTT

“Level Up Learning” Captures State of Digital Games in Classroom

Amid a boom in investment and experimentation with educational technologies in U.S. schools, digital games are gaining a strong foothold in the K-8 classroom, as teachers report incorporating video games in their curriculum  with  positive results. A national survey of nearly 700 U.S. from Pocket http://ift.tt/1zDQXZP via IFTTT

Conceptual Model from my Everyone Plays… book

I’ve gotten permission to release Chapter 3 from my book, Everyone Plays at the Library, for free. This chapter presents a model of game experiences that I developed in order to bring together games of all types. from Pocket http://ift.tt/10AW5yE via IFTTT