Tag Archive for Pocket

How to Playtest – Part 1 “Set the Stage”

Playtesting games can be fun, insightful, and productive. It can also be disappointing, frustrating, and uncomfortable. Worse still, sometimes, playtesting is simply a waste of time. from Pocket http://ift.tt/1tmEshY via IFTTT

5 Unique Elements of Current Kickstarter Projects

In this series, I highlight some of the interesting choices current Kickstarter creators have made regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). from Pocket http://ift.tt/1vVhiiq via IFTTT

Alan R Moon, railroad tycoon

Settlers of Catan is undoubtedly the titan, serving board games in the same way Watchmen stands as a cultural ambassador for the graphic novel. from Pocket http://ift.tt/1Fl9xpW via IFTTT

Hitchhiker’s guide to Game Manufacturers

I’ve personally used half a dozen Manufacturers over the last few years making our dozen or so games. I will share my personal thoughts / opinions below on these companies. But I have also contacted other publishers to get their first hand feedback on other Manufacturers. from Pocket http://ift.tt/1sLiWC9 via IFTTT

The Constitutionality of Rules

Today’s post is me transcribing and odd thought process going through my head the last few days. The thesis is a tinge weak, but I find the notion fascinating and hopefully it leads to useful thoughts in your own mind. I love the United States Supreme Court. from Pocket http://ift.tt/1vdrpQp via IFTTT

Using Game Theory to Design Games

Game theory is an interesting beast. Supposedly you can use it to solve any situation where intelligent people, given a number of strategies or decisions to make, can optimize their decisions for the best “payout”. from Pocket http://ift.tt/1rBWjPL via IFTTT