Tag Archive for Pocket
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How to (Speed) Pitch Your Game
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Making Conventions Better for Gamemakers – Celestispiel
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Market Mechanic Lecture: Prices
On the onset prices appear to be a simple thing. A price is what one has to pay to get something. But what that misses is what prices can achieve as a mechanic and a tool. A price mechanic is a way to communicate information between players. Fixed Prices (price theme) vs. from Pocket http://ift.tt/YKXnpu…
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Game-Defining Concepts – The Doubling Cube
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Designer Diary: Five Tribes, Part 1
In January 2014, with the opening of TricTrac’s pages to contributors of all kinds, I wrote a first article on how to engineer fun and encapsulate it in cardboard. That article dealt with a subject that is dear to my heart: the intimate relationship between playful fun and frustration. from Pocket http://ift.tt/1pV5C8I via IFTTT
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How To Make Your Own Playing Cards
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How to Fund a Biblically Themed Game on Kickstarter
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Defined by Committee: Games and the Language Thereof
The Challenge of Talking About “Talking About” Games It’s futile. That is what a lot of people say when I, or many others, start to get all big-wordy when the subject of game analysis or critical review, or other forms of game-related theorizing and pontificating take root. from Pocket http://ift.tt/1BeowzV via IFTTT