Tag Archive for Pocket

Putting the Design in Graphic Design

I love graphic design. It’s my favorite part of this whole gamemaking process. I even did it professionally for a while. I like seeing the results of many hours of tweaking and playing with a design to get it just right: from Pocket http://ift.tt/1sSqO33 via IFTTT

Triggered Effects, Part 4

Triggered card effects all fit under a general “when TRIGGER occurs, do EVENT” template. They can make a card situationally powerful.  They can give cardsets a mechanical theme.  They can create opportunities for counterplay. from Pocket http://ift.tt/1mzOAfa via IFTTT

Game Design Philosophy

After killing Brooklyn Bridge I’ve been doing a lot of thinking about who I am as a designer and what I want to design. So I sat down last night and examined the top 50 games on BGG to see what elements they had in common. from Pocket http://ift.tt/1sFt1i3 via IFTTT

board games are “making a comeback”

Every few weeks we see another article in a local newspaper or hear another story on the radio about how board games are “making a comeback” or “gaining in popularity” compared to video games. from Pocket http://ift.tt/1klxI02 via IFTTT