Tag Archive for Pocket

Triggered Effects, Part 1

Developing the microgame Duel has me thinking quite a bit about triggered card effects.  These effects all fit under a general “when TRIGGER occurs, do EVENT” template and they open up some interesting design options.  They can make a card situationally powerful. from Pocket http://ift.tt/1v0Kh5C via IFTTT

7 questions for Richard Garfield

In the board games family, there are games that everyone knows even if not everyone played them such as: poker, chess, Monopoly. And more recently: Carcassonne, Dungeons & Dragons, and of course Magic: the Gathering. from Pocket http://ift.tt/1njWSHz via IFTTT

Josh and Grant Discuss 3.0

If you read the Raising My Bar blog post, you may have a hunch that we decided to take another look at Hocus Poker to make it better. Spoiler: We did. We actually really liked Hocus Poker 2.0 and most of our testers did as well. from Pocket http://ift.tt/1o2XrKS via IFTTT

Probability for Game Designers

The following link talks about probability theory for games design: James Ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. This article is a preview of James Ernest’s design lecture at Gen Con 2014, “Probability for Game Designers: Basic Math.” from Pocket http://ift.tt/1s0qCgG…

Kickstarter Lesson #85: Card Frames

Stonemaiergames.com continues to offer excellent advice to those attempting to break into the board game design world. Today I want to talk about an unheralded element of game design that can have a significant impact on a Kickstarter project: card frames. You know from experience and from other KS Lessons that art has a huge…