Developing the microgame Duel has me thinking quite a bit about triggered card effects. These effects all fit under a general “when TRIGGER occurs, do EVENT” template and they open up some interesting design options. They can make a card situationally powerful. from Pocket http://ift.tt/1v0Kh5C via IFTTT
Tag Archive for Pocket
Uncategorized
7 questions for Richard Garfield
Uncategorized
Josh and Grant Discuss 3.0
Design Links, Uncategorized
Probability for Game Designers
The following link talks about probability theory for games design: James Ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. This article is a preview of James Ernest’s design lecture at Gen Con 2014, “Probability for Game Designers: Basic Math.” from Pocket http://ift.tt/1s0qCgG…
Design Links
Kickstarter Lesson #85: Card Frames
Stonemaiergames.com continues to offer excellent advice to those attempting to break into the board game design world. Today I want to talk about an unheralded element of game design that can have a significant impact on a Kickstarter project: card frames. You know from experience and from other KS Lessons that art has a huge…