On the Crab v8 in development

So I got great feedback from a blind playtest. However, the feedback brought into questions one of my core mechanics, the crab bags. I think I have found a work around that would still have a crab bag and yet address the mechanics and randomness issue. However, I always feel that I cannot over-tinker something. Hence, I also tweaked the weather and crew a bit. Hopefully, I get to playtest this bad-boy soon.

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