Play test of OtC v9.2

So yesterday, I held a play test of OtC v9.2. Rob, Randy, Tom Tom, and I played for about 1.75 hours. Rob won with $99, I came in second with $83, Tom Tom with $75, and Randy with $69. The feedback was excellent. Tom Tom stated that this was a very complex game to explain, but was quick to pick up once you got going. Randy played v9.0 and stated that the game was extremely tight except for the weather. Basically, the last piece is to get the weather so that it is more effective, but not oppressive in the game. The consensus is that I go back to having it be either 2 damage in all 9 squares with at lease 6-8 of them on the board or some sort of change like this. I will be looking heavily at this since it seems like seeing what is coming down the pike is accepted with the forecast mechanism. I am hoping to have this fixed in the next minor release. In the meantime, I am comfortable with moving forward with rules drafting, and passing art concepts to the artist. The end is closer than the beginning.

Leave a Reply