Game Design

Probability for Game Designers

The following link talks about probability theory for games design: James Ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. This article is a preview of James Ernest’s design lecture at Gen Con 2014, “Probability for Game Designers: Basic Math.” from Pocket http://ift.tt/1s0qCgG…

Kickstarter Lesson #85: Card Frames

Stonemaiergames.com continues to offer excellent advice to those attempting to break into the board game design world. Today I want to talk about an unheralded element of game design that can have a significant impact on a Kickstarter project: card frames. You know from experience and from other KS Lessons that art has a huge…

Boards and Barley – Early Prototyping of Trading Post

I spend a lot of time developing my early prototypes. In some cases, I think I spend way too much time on this part and it slows my development cycles down. I have seen early prototypes out there that just use index cards and some components from other games. For me, I struggle with this…

Boards and Barley — Play Testing

Play testing is a critical step to board game design. Ed takes the time to walk through how he approaches play testing by comparing the process to sculpting. The approach of testing ten times before making a change is a critical point that needs to be remembered with working on a board game. I wish…

Ideas for Mill City

Thinking about Mill City this week. I think I am going to spice it up a bit with contracts and more dice. One of the major pieces of feedback with the game was that there wasn’t enough decision making occurring. I feel with the addition of contracts, that should address the feedback. Now time to…

Idea for a PnP – Bomb Technician

So I just got an idea for a PnP micro game. Not sure if has been done before. I know I have seen one aspect of the game done in Space Cadets and Go Away Monster. Here goes Bomb Technician. This micro game is a solo game where the player is a bomb tech called…

Game Design Conversation with Daniel Solis

I got to spend 10 minutes talking with Daniel Solis. It was awesome. I thought game designing was a “private thing” you do. Come with an idea and then slowly reveal it to people. For me, it took me a while to reveal the idea. I was afraid of receiving negative feedback. Little by little,…

Board and Barley — Game Design Concept

Once again Ed has done a fantastic job in capturing the game design process with his review of how the “Concept” comes together. When I read his blog post, I can connect with it. I find myself watching TV or reading a book and immediately get inspired by the activities that are occurring. I think…