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A serious look at tackling a design issue in a party game

This is a pretty long read, and it doesn’t culminate in any single strong outcome. It will give you some theoretical background, then introduce a design problem I’ve encountered with Side Effects. Then I’ll lay out possible fixes to the problem, and why I’m rejecting all but one.  from Pocket http://ift.tt/1Adpf12 via IFTTT

Observations From a First Time Gen Con Exhibitor

Happy Labor Day!! It is good to be back home from Gen Con and at another con this weekend. This was the first year that Cosmic Wombat Games purchased an exhibitor booth at Gen Con. It was a great experience and one I am glad we had. I would do it all over again in…

Building Game-Defining Concepts

This month we’ve been exploring brilliant mechanics, elegant components and revolutionary ideas in tapletop games. We’ve titled this month’s theme “Game-Defining Concepts” to encompass the variety and scope of all these innovations. from Pocket http://ift.tt/1x20xoa via IFTTT

This One Tip Could Make or Break Your Kickstarter

There are many things I learned through the experience of having created my first Kickstarter project. I feel fortunate that it funded, and a great deal of my success I attribute to one factor. from Pocket http://ift.tt/W3aArI via IFTTT

Landmark Games Part 7: Can’t Stop

Press-your-luck is a venerable category among games with many distinguished entries. King among these is the 1980 Can’t Stop by the also venerated Sid Sackson. from Pocket http://ift.tt/1n5eU1p via IFTTT

Third-Party Reviews

I ordered review copies this week, and I will be reaching out to reviewers over the weekend to have reviews available when the campaign launches. Countdown: 38 Days. Since returning from Gen Con on Monday, my focus with Lanterns has been on review copies. from Pocket http://ift.tt/VOpxOu via IFTTT

Now That’s a Rules Lawyer! The Curious Case of a Copycat Card Game

I’ve known to be a bit of a rules lawyer myself when playing tabletop games, but that’s just a nickname for somebody who’s nit-picky about following the game rules to the letter. Here’s a recent example of some real rules lawyering that involves some games I’m actually familiar with. from Pocket http://ift.tt/1suAMGk via IFTTT

Asmodee Acquires Days of Wonder

Asmodee has acquired Days of Wonder in a transaction that’s technically a merger but will result in Days of Wonder being a wholly owned subsidiary of Asmodee, the companies announced today. from Pocket http://ift.tt/YVHfSd via IFTTT