Grinding: Games in the Play Testing Phase

Play test of OtC v9.2

So yesterday, I held a play test of OtC v9.2. Rob, Randy, Tom Tom, and I played for about 1.75 hours. Rob won with $99, I came in second with $83, Tom Tom with $75, and Randy with $69. The feedback was excellent. Tom Tom stated that this was a very complex game to explain,…

Play test of OTC v9.1

Wow… so I think I am getting closer to the end than the beginning. Mer and Lynn play tested On the Crab yesterday night. And even with the distractions of getting Ari to bed, Mer and Lynn were able to play the game with a very small overview. Lynn won the game by $16. However,…

Play test of OTC v9

Yesterday, I had the opportunity to play test my game with a new set of gamers down in Richmond, VA. After a 2 hour experience with 4 players, the game held up fairly well. There are some minor things to fix: markets, components, and some other things. Can it be true… am I closer to…

Planning out final design for v9

From the last play tests of OTC, I found that the game was clicking well. There is still a length issue, but I am not sure if that was just due to the number of storms on the board versus the fact that we had new players. In either case, I think I got some…

Playtest of 8.1 Results

Well the crew played half a game of OtC. It was way too hard with the storms. I think it was a damn good test of the green crew and the storms. Think that is down pat. Just need to increase crab drawn. Next play test this Thursday.

Ready for another play test of OtC

Well, I stayed up last night to finish OtC. 95% done. Need to make some cuts and then off to the races. I think there are more dice elements than I originally wanted. However, I don’t think they take away from the game. Events on the seas are random! Stay tuned… Dry run tonight with…

Playtest of V8

Well we played on Friday for 1hr. All I can say is almost. The new mechanics are great. Storms are still killing me. Going to reprint errors only and try a playtest at the Game Parlor.

On the Crab v8 update

So board has been reworked slightly to incorporate weather movement. Crew cards are updated with new pots-style format. Weather cards are almost done. I had to rethink the ice in the game so as to keep component amounts low. Hopefully I will have it all ready for reprinting next week and then back to testing.

On the Crab v8 in development

So I got great feedback from a blind playtest. However, the feedback brought into questions one of my core mechanics, the crab bags. I think I have found a work around that would still have a crab bag and yet address the mechanics and randomness issue. However, I always feel that I cannot over-tinker something.…

On the Crab v7

Well, OtC was blind playtested. Besides the rules needing clean up, I I need to look at one of the core game mechanics. The feedback, although, was hopeful for OtC. Bring on v8.